This is the power and usefulness of NOT for us. Exclusion is done simply by including the aforementioned category, and then negating it.
Imagine an ability that might target anything but certain categories of units (like units with their maximum energy greater than their maximum life, for example). It can be combined in expressions with the operators above to obtain powerful results.
#Starcraft 2 editor ability tutorial download#
To get started, you can download the initial map I have setup for you to make things a bit easier to implement and test the abilities. Should the tutorial be outdated (relevant modifications in future official versions of the editor), please contact me so I can perform the necessary updates. If you feel you miss some features, it's best you double-check your version. The prerequisites remain the same: functional standard Galaxy Editor I work under version 1.4.2, though the Data Editor doesn't seem to have suffer substantial changes since the game's official release. If you've already gotten through part I, congratulations! I'm glad to see you're interested in further playing with the Data Editor's capabilities and making new awesome abilities.
#Starcraft 2 editor ability tutorial series#
Since this is part II of a series of tutorials, before going any further, I heartily recommend you go through the first part before continuing. In today's tutorial we are going to continue the generic presentation of the main types of abilities and their implementations in StarCraft II. Toggle Ability – Psionic Lash (Toggle, Energy Cost, Dynamic Buff) Toggle Ability – Telekinesis (Toggle, Cost-Free, Static Buff)Ĩ. Channeling Aura – Blissful Capacity (Channeling Aura, Instant)ħ. Channeling Area Ability – Gravity Hurricane (Multi-Stage Effect)Ħ. Channeling Single Target Ability – Akasha Drain (Simple Composite)ĥ. Selective Target Ability – Psionic Shock (Selective Single-Effect)Ĥ.